Enumeration StoryboardElementState
The states and the transitions that can be used to define a StoryboardElementStateCondition.
- Used in:
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StoryboardElementStateCondition
Enumeration Literals |
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Name |
Applied Stereotypes |
Description |
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completeState |
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State from which the Storyboard element cannot return to the running state without external interference (forced by a parent element). |
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endTransition |
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Transition between the running state and the standby state. The moment the referenced StoryboardElement terminates its execution by completing its goal. |
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runningState |
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State in which the storyboard element is executing its actions. |
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skipTransition |
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Transition marking the moment an element is asked to move to the running state but is instead skipped so it remains in the standby state (Only for Event instances). |
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standbyState |
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State in which the storyboard element could move to the running state given a start trigger. |
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startTransition |
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Transition between the standby and running state. The moment the referenced StoryboardElement instance starts its execution. |
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stopTransition |
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Transition between the running or standby states to the complete state. Occurs when the execution of the referenced StoryboardElement instance is stopped via a stop trigger or overriding. |
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XSD 1.3 Representation |
<xsd:simpleType name="StoryboardElementState">
<xsd:union>
<xsd:simpleType>
<xsd:restriction base="xsd:string">
<xsd:enumeration value="completeState"/>
<xsd:enumeration value="endTransition"/>
<xsd:enumeration value="runningState"/>
<xsd:enumeration value="skipTransition"/>
<xsd:enumeration value="standbyState"/>
<xsd:enumeration value="startTransition"/>
<xsd:enumeration value="stopTransition"/>
</xsd:restriction>
</xsd:simpleType>
<xsd:simpleType>
<xsd:restriction base="parameter"/>
</xsd:simpleType>
</xsd:union>
</xsd:simpleType>
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