Enumeration StoryboardElementState

The states and the transitions that can be used to define a StoryboardElementStateCondition.

Used in:
StoryboardElementStateCondition
Enumeration Literals
  Name Applied Stereotypes Description
  completeState State from which the Storyboard element cannot return to the running state without external interference (forced by a parent element).
  endTransition Transition between the running state and the standby state. The moment the referenced StoryboardElement terminates its execution by completing its goal.
  runningState State in which the storyboard element is executing its actions.
  skipTransition Transition marking the moment an element is asked to move to the running state but is instead skipped so it remains in the standby state (Only for Event instances).
  standbyState State in which the storyboard element could move to the running state given a start trigger.
  startTransition Transition between the standby and running state. The moment the referenced StoryboardElement instance starts its execution.
  stopTransition Transition between the running or standby states to the complete state. Occurs when the execution of the referenced StoryboardElement instance is stopped via a stop trigger or overriding.
XSD 1.3 Representation


<xsd:simpleType name="StoryboardElementState">
<xsd:union>
<xsd:simpleType>
<xsd:restriction base="xsd:string">
<xsd:enumeration value="completeState"/>
<xsd:enumeration value="endTransition"/>
<xsd:enumeration value="runningState"/>
<xsd:enumeration value="skipTransition"/>
<xsd:enumeration value="standbyState"/>
<xsd:enumeration value="startTransition"/>
<xsd:enumeration value="stopTransition"/>
</xsd:restriction>
</xsd:simpleType>
<xsd:simpleType>
<xsd:restriction base="parameter"/>
</xsd:simpleType>
</xsd:union>
</xsd:simpleType>

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