8.1 States

The lifecycle of a StoryboardElement instance includes five states.

initState and endState are implementation-specific and represent the creation (initState) and the cleanup (endState) of a StoryboardElement. All other states may be monitored with a StoryboardElementStateCondition.

  • standbyState: During the standbyState, a StoryboardElement waits for a start trigger. Only elements that define a start trigger or inherit a start trigger define a standbyState.

  • runningState: Represents the ongoing, unfinished execution of the StoryboardElement.

  • completeState: With transition into completeState, a StoryboardElement has reached its goal or was stopped.