8.1 States
The lifecycle of a StoryboardElement
instance includes five states.
initState and endState are implementation-specific and represent the creation (initState) and the cleanup (endState) of a StoryboardElement
. All other states may be monitored with a StoryboardElementStateCondition
.
-
standbyState
: During thestandbyState
, aStoryboardElement
waits for a start trigger. Only elements that define a start trigger or inherit a start trigger define astandbyState
. -
runningState
: Represents the ongoing, unfinished execution of theStoryboardElement
. -
completeState
: With transition intocompleteState
, aStoryboardElement
has reached its goal or was stopped.